This builds the released Windows version of Basic4GL.

This _requires_ C++ Builder (as it uses the Borland VCL for the user interface).


For C++ Builder, (and likely Borland C++), the following project settings are required:

* Treat enums as ints
* Enable RTTI
* Enable exceptions (with Destructor Cleanup)
* Instruction set = Pentium (Not 100% required, but who uses 486s anymore...?)